Saturday, October 27, 2012

Wow Devs: other Q

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Source


Q: What are the specifics you are able to tell us concerning the rework from the Jade Forest?
A: The objective of the zone rework is to pay attention to the development of the zone. We felt it wasn't epic enough and introduced the pandaren later than we felt was appropriate. The program Using the rework ended up being to result in the first number of quests a lot more appealing, introduce the pandaren immediately and begin to hint in the Sha.

Q: It's formerly been pointed out that Challenge modes may include additional pulls as well as additional mechanics not observed in the heroic versions. Exist anything new about this you are able to tell us?
A: Challenge modes will definitely include additional pulls and mechanics, but it won't be level/rank based. The first attempt will probably take a while and you ought to be prepared to finish bronze. After that, you’ll have the ability to make use of the pulls/mechanics available to accelerate your runs and obtain the greater ranks.

Q: Are you currently pleased with the present completion rate of heroic raid content (including Deathwing, which appears to become greater than previous finish-of-expansion raids)? Are you currently taking any measures to really make it even greater throughout Mists of Pandaria?
A: Yes, we’re pleased with the present completion rate of heroic raid content, although it’s difficult to truly rate Dragon Soul since additional time was allocated to this tier, and much more nerfs were put on its difficulty with time, etc. But we’re pleased with all previous ones. You will find no planned changes for Mists of Pandaria beyond adding the Raid Finder difficulty to every new raid tier moving forward.

Q: Are you planning to employ more new functions within the BG UI, like tag as team button, classify BGs by type (CTF, Payload, Murder Ball, etc.) to create BGs even simpler to get involved with for MoP?
A: Even though this is something we wish to do, you will find no immediate intends to adjust the Battleground UI features.

Q: Are you planning to lower the size of Arena seasons later on? Many gamers view it normally and fine to simply take a seat on their rankings for that season and just play until they achieve a higher rating. This can lead to sporadic Arena participation which saddens some PvPers.
A: We haven't any plans to get this done. It's pretty important, both logistically and when it comes to game progression, the Arena seasons fall into line with new tiers of PvE content. The only method to cut them short is always to include significant gaps of your time in between each season, and that we think that would feel worse.

Q: Are you going to add new raid products towards the Underground Community Ah as new submissions are launched through the Mists development cycle, essentially keeping pace using the tiered progression?
A: This has not been entirely determined yet. The BMAH is actually only a large, new experiment and we'll need to observe how it is going before likely to update it using the discharge of each new tier.

Q: Can you ever think about making gold Account-wide as with D3, like to have an example via a shared bank?
A: We like the concept. It sucks to need to be constantly mailing treasures, gold, along with other products between figures. We’re considering methods for fixing this at some point, though it might not be shared banks (i.e. maybe just shared gold and account-wide treasures).

Q: GW2 does some interesting things with guild benefits, namely that you simply gain points like a guild and may then spend them on ‘building’ upgrades and options, including gear crafters. Any ideas on the similar system for WoW guilds? (i.e. “spending” some type of guild currency on benefits rather than just unleashing them because the guild levels.)
A: We came near to doing such like previously, however moved from the idea therefore we wouldn’t need to consistently create teams of rewards to invest guild currency on. With how our currency system works in WoW, this just didn’t appear to suit perfectly. We'll, however, still give flavor rewards for status.

Q: Mix-realm zones aren't fully addressing the problems of low population area, as these area don't have exactly the same benefits because the larger area, for example more healthy financial systems and simpler guild recruitment. Would you anticipate game-wide auction houses or easy/free transfers (or any other solutions) that can help address these concerns soon?
A: Not at this time around, no. You want to preserve realm towns while giving questing areas more population. Nevertheless, we're able to see the opportunity of joining auction houses in certain fashion in the future.

Q: Has the recent mix-realm zone feedback or issues you’ve seen to date made you consider into changes or fixes somewhere?
A: There appears to become a large amount of confusion at this time locally relating to this system, but we’re still browsing through feedback to determine what's and isn't the best bugs and concerns.

Q: You will find many people who fear that individuals will start selling accounts with all of their mounts/accomplishes as it just takes a change in one character for an account allow it everything. You are able to basically copy accomplishes/mounts/pets to a different account completely. Clearly not awesome, but anything we are able to do in order to prevent this and alleviate player concerns?
A: Customer Care continues to police gamers who might be trying to violate the Relation to Use. So far as policy goes, though, these kinds of transfers are just allowed when the BNet account title and knowledge matches it has not transformed.

Q: Maybe you have considered applying a Karma point system like the one they've in GW2?
A: It's an interesting system without a doubt, but We're feeling the only positive thing related to Karma would be to hoard it for endgame stuff, which causes it to be ultimately similar to our Justice/Valor system now, except it’s less transparent and leads to numerous people investing it “incorrectly.

Q: Realm versus Realm stuff is fairly awesome, also it appears like something which would transition well to WoW with a few tweaks. Whatever reason the reason why you never so long as like a PvP option?
A: We like the realm versus. realm concept and possibility of fun PvP content therefore we are almost certainly thinking about options. Fortunately, we've a devoted PvP content designer who's presently exploring various design ideas such as this for PvP later on.

Q: Shaman gamers happen to be pretty vocal concerning the changes to totems and complexity of situational options they've based on encounter. Why were their changes so complex and do you experience feeling another spread their capabilities is required?
A: Totems appear to have been refurbished and therefore are no more what will get used before a battle. The intent was to ensure they are situational whilst not being part of their rotation. If gamers do miss getting a “totem bar,” they are able to still place totems with an action bar and recreate the fly-out UI. They simply really shouldn’t wish to drop them in rapid succession any longer.

Q: Since transmogrification has type of bent the philosophy on wanting distinct silhouettes to define the standard of equipment a person is putting on, wil at this point you consider permitting for invisible shoulders? Many gamers often go and discover the littlest, cheesiest low-level shoulders to obtain round the bulky look on most top quality shoulders.
A: Still it feels too soon to provide gamers this method especially thinking about the quantity of tech and individuals it might involve, ultimately taking from the time that will well be provided to more essential updates/projects. We believe the optimum time to include awesome additional features to Transmog is throughout mid-expansion patches, whenever we can draw more focus on them — instead of adding something throughout an expansion launch that’ll get hidden under all of the core features.


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